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Former GTA Producer’s Ambitious Open World Game Everywhere Moved to Unreal Engine
sixteen.eleven.2021 [15:42],
Yulia Pozdnyakova

Build a Rocket Boy, created by former Rockstar North President Leslie Benzies, no longer uses Amazon’s Lumberyard engine for its debut project. An open world game called Everywhere was decided to be transferred to the Unreal Engine.

“We are very excited to be using this powerful technology to create exciting new worlds and are actively recruiting across all specialties in Edinburgh and Budapest,” the authors said. The reasons for the decision are not reported.

Currently, there are about fifty vacancies on the studio’s website. The team has already managed to attract about 150 specialists, including those who worked on Grand Theft Auto V – programmer Colin Entwistle, lead animator of cinematic scenes Felipe Busquets, sound engineer Craig Conner, lead sound designer Will Will Morton and Animation Director Mondo Ghulam.

Eve: Valkyrie Storytelling Designer Andrew Robinson has been nominated as Project Lead and Thomas Woode of Gameloft is Artistic Director. Senior Environment Artist Liz Hubley. The team also includes former employees of Crytek, Ubisoft Reflections, DICE, Rare and Ninja Theory. You can find out more about the composition of the studio in a note on VGC (information obtained from open profiles of specialists).

Benzies has produced nearly every Rockstar Games title since 2021: all parts and offshoots of Grand Theft Auto since Grand Theft Auto III, Manhunt dilogy, L.A. Noire, May Payne 3 and Red Dead Redemption (he also worked on this as lead designer). In 2021, he left Rockstar Games after a scandal with unpaid royalties and a lawsuit against Take-Two Interactive for $ 150 million (all differences were settled in 2021). In 20021, he founded his own studio and announced the development of the first game. In September this year, it became known that Build a Rocket Boy received $ 42 million from several investors, including the Chinese NetEase.

There are practically no details about the game itself. According to the description on the official website, Everywhere takes place in the near future, and the story touches on the moral aspect of the use of technology. “Some want technology to serve only them. Others strive to help all people. Will we gaze at the stars or stare at our feet? Let’s get inspired or live in fear? There is a war between good and evil in the hearts of men and women. Everything changes. And it cannot be stopped “.

Benzies noted that Everywhere is unlike any of his past projects. “Everywhere uses many traditional mechanics, but we strive for something bigger and get inspiration from literally everywhere,” he said in an interview with VentureBeat in 20021. – Players get smarter and start demanding more from games. We want to let them live in our worlds truly free. “.