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Samorost 2 Receives First Major Update in 15 Years and Launches on Mobile
06.eleven.2021 [14:27],
Yulia Pozdnyakova

Czech studio Amanita Design, which created Machinarium and Chuchel, has released the first major update for the surreal quest Samorost 2. A patch with improvements to graphics, sound and interface was prepared for the 15th anniversary of the game. Simultaneously, it appeared on mobile devices running iOS and Android.

The update brought the following changes:

  • full screen support;
  • improved graphics with higher resolution images;
  • improved sound;
  • new start screen;
  • modern system of level selection in the main menu instead of the outdated one, which used codes;
  • simplified interface;
  • the ability to scale the image;
  • “Small changes in game design”;
  • support for achievements.

Samorost 2 is compatible with Android 4.3 and later OS versions. Owners of iPhone, iPad and iPod touch will be able to play it if the devices have iOS not older than version 10.0. On Google Play the price is 99 rubles, on the App Store – $ 2.99.

In addition, the game has received official support for macOS.

Samorost 2 was released on December 8, 2021 on PC, and in December 2021 appeared on Steam (also available on GOG and on itch.io).

The second part tells how the Dwarf (Gnome), the hero of the trilogy, travels in space in search of a dog abducted by aliens. As in most of the studio’s games, the user explores locations and solves puzzles using a point-and-click system. Inventory and dialogue are missing. In 2021, Samorost 2 won the Flash Forward Film Festival award for soundtrack by Tomáš Dvořák (Tomáš Dvořák), composer of Samorost 3 and Machinarium, and in 2021 was named the best browser game at the Independent Games Festival.

The Samorost series was created by Jakub Dvorský, who is also the lead designer for Machinarium and Pilgrims. The latest Amanita Design released last year on PC and iOS, and in July of this the release of the studio’s newest game – the puzzle platformer Creaks. It first appeared on iOS (for Apple Arcade subscribers), and later became available on PC, PlayStation 4, Xbox One and Nintendo Switch. Both games received warm press reviews (Pilgrims – 78/100, Creaks – 82–83 / 100 on Metacritic).

It is known that Amanita Design continues to work on the Phonopolis quest, all environments and objects in which are scanned images of real cardboard figures. A separate team is engaged in the development. At the moment, this is the only announced project of the studio.