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Eurogamer tested backward compatibility on PlayStation 5
06.eleven.2021 [23:07],
Konstantin Khodakovsky

Backward compatibility is one of the important components of PS5, and yet until today the ban on the publication of reviews was lifted, we knew very little about it: how good this feature is, whether old games are getting better on the new system, and so on. Details are revealed thanks to Digital Foundry.

In some scenarios, the functionality is crude and does not offer the full range of benefits that Microsoft has implemented in similar cases on the Xbox Series X. But PlayStation 5 improves old projects where necessary: ​​if the game runs at an unlocked frame rate or has the option to turn off the 30fps limit, the same enhancements are enabled as on the Xbox Series X. In fact, the performance gains are noticeably stronger on PS5 versus PS4 Pro than on Xbox Series X versus Xbox One X (which makes sense since Xbox One X is more powerful than PS4 Pro). On top of that, there is a huge increase in processor power, which in many cases allows you to run PS4 Pro games at a solid 60fps.

And this is without taking into account the fact that Sony has begun to release updates for the PlayStation 5 for its key games. This includes Ghost of Tsushima from Sucker Punch Productions, which runs almost flawlessly on the PS5 at 60fps; and Days Gone by Bend Studio – the same 60fps on PS5. Of course, the appearance of a similar update for The Last of Us: Part II is only a matter of time.

Often the weak cores of the old console did not allow you to achieve the maximum frame rate on the PS4 – now in such cases there will always be maximum impact. For example, in the high frame rate mode in Rise of the Tomb Raider and Shadow of the Tomb Raider on PS4 Pro, there were sometimes strong drops in frequency. The same was the case in the unlocked frame rate mode in Final Fantasy XV in Lite graphics mode or when launching the Paris location in Hitman. Or in Dark Souls 3. Now in all these cases we are talking about a solid 60 frames / s. And in Just Cause 3, with big explosions and effects, a weak processor sometimes lowered the frequency to 20 frames / s – the PS5 always demonstrates a solid 30 frames / s.

Crysis Remastered features 1080p performance mode for PS4 Pro that drastically lowers render resolutions and unlocks frame rates. The PS4 Pro often dropped below 30 fps in the second mission, and the PlayStation 5 played the game at a stable 60 fps. I would also like to see the unlocked frequency in the heavier modes of this shooter.

From a GPU perspective, the math looks promising. The PS4 Pro gets a GPU with 4.2 teraflops, while the PS5, with its 10.3 teraflops, delivers 2.45x theoretical graphics performance excluding new technologies. That’s more than the gain in Xbox Series X over Xbox One X.

The video below shows many other games. For example, Knack delivers 60fps in high-res mode when PS4 Pro outputs just above 20fps. But Sony is still inferior in backward compatibility to Microsoft. There is no analogue of the innovative Xbox Auto HDR technology (automatic application of high dynamic range in games with standard dynamic range), as well as hardware anisotropic filtering 16X. Sometimes the console will show warnings when launching games like Sleeping Dogs: Definitive Edition or DOOM Eternal (both games worked great at this).

Some games clearly can’t use the full power of the PS5. For example, the disc version of Assassin’s Creed Unity with unlocked frame rates delivers flawless 60fps on Xbox Series X. And on PS5 in heavy modes, it sometimes gives out a little more than 30 frames / s.

Of course, all games that were targeting a solid 30fps on PS4 will work pretty much the same on PS5. But overall the prospects are good. PlayStation 5 provides very good backward compatibility with previous generation games, comparable to similar functionality on newer Microsoft consoles. Sony’s solution lacks the finesse and sky-high resolutions that Series X does when playing the Xbox One X versions, but it certainly has its advantages. Key takeaway: PS4 users looking to upgrade to PS5 can relax. Their older PS4 games will work, and sometimes much better (even without taking into account the speedy SSD).