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The head of Bethesda Game Studios spoke about the large-scale changes to the engine of The Elder Scrolls 6 and Starfield
03.eleven.2021 [18:30],
Nazar Steporuk

Bethesda Game Studios director Todd Howard has previously said that the studio’s internal engine has undergone massive improvements – according to him, the most significant since TES IV: Oblivion. And now the same topic was raised by the journalists of Gamesindustry.biz in a conversation with the manager. During the conversation, Howard shared details on the progress of work in this area.

Howard first stated that there are five times more people working on engine improvements at Bethesda Game Studios than ever before. According to the head, the studio allocates a lot of funds for this team.

Then the head announced which recognizable elements of the engine would remain – he included the approach to creating open worlds and support for modifications. And then Howard announced that there will be major changes: “From rendering to animations, updates and procedural generation … I don’t want to talk about everything, but many aspects have been revised. It took us longer than we wanted, but the process will help us work on Starfield and The Elder Scrolls 6. When people look at the result, they will hopefully be as happy with what they see on the screen as much as we enjoy developing games. “.

Image source: Dexerto

The name of the engine in question did not appear in the conversation. Bethesda may have modernized its Creation Engine and gave it a different name.

In the same interview, Todd Howard revealed the first details of Starfield, Bethesda’s upcoming space action RPG. It was for her and The Elder Scrolls 6 that the studio’s internal engine was reworked. If the developers implement everything that they have in mind, then the company’s projects can reach a completely new level of quality – at least in technical terms.

Release dates for Starfield and TES 6 have not yet been disclosed.