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Video: NVIDIA Shows Ray Tracing Noise Suppression Technology Using Watch Dogs: Legion
thirty.10.2021 [09:30],
Konstantin Khodakovsky

NVIDIA Real-Time Denoiser (NRD) is a dedicated space-time noise reduction library for ray tracing. It is independent of the graphics API used in the game and is designed to work in low ray-per-pixel environments. NVIDIA decided to show its advantages on the example of Watch Dogs: Legion, which has RTX support.

NRD uses input signals and environmental conditions to produce results comparable to more detailed rendering. The video clearly shows that there are very few rays in Watch Dogs: Legion for full-fledged tracing – this is not surprising, because in games the main thing is real-time performance. This is where NRD comes in.

NVIDIA says its technology is easy to integrate, fast in real time, and improves the efficiency of the development pipeline. NRD is designed with a scope to operate under 1 beam per pixel or even 0.5 beam per pixel. Graphics APIs supported such as DirectX 11, DirectX 12 and Vulkan.

4K Ray Tracing in Watch Dogs Legion. Left image – raw data; right – processed through NRD

NRD can be used to render diffuse lighting, reflections and shadows based on real-time ray tracing technology. NVIDIA is very proud of the technology. It is worth noting that in 20021 the company developed another real-time ray tracing noise reduction algorithm called SVGF (Spatio-Temporal Variance-Guided Filtering). So, NRD provides a higher quality result both with a still picture and in dynamics, softer and more realistic shadows and lighting with an increase in overall performance by about 50%. NVIDIA has previously unveiled an RTX trailer for Watch Dogs: Legion.

The image on the right is NRD; the image on the left is SVGF